Day 1 of Fireworks


This was my first full day of the jam, and I'm pretty proud of what I have done so far. Most of the main game play and structure is there which includes: Controlling the firework, collisions with obstacles, a pretty background, cool sparks, sort of a first level, and the main gimmick, moving in a straight line for long enough gives you the ability to smash through obstacles temporarily.

Kind of a challenge was with movement speeds, because I'm used to dealing with larger resolutions where I can move several pixels per frame. With such a small resolution (64x64) even moving one pixel at a time can be fast. At first, I was going to use sub-pixels to fix this, but I decided it wouldn't be as authentic to the jam, and decided that rather than have an object's speed be say 0.1 pixels per frame, I would instead have them move 1 pixel every ten frames.

Get Fireworks

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